Report World - Funfair and Table or Parlour Games - Market Analysis, Forecast, Size, Trends and Insights for 499$
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World - Funfair and Table or Parlour Games - Market Analysis, Forecast, Size, Trends and Insights

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Global Board Game Market 2020

Board Game Market Size

The global board game market revenue amounted to $X in 2017, jumping by X% against the previous year. In general, board game consumption continues to indicate a strong expansion. The most prominent rate of growth was recorded in 2012, with an increase of X% against the previous year. Global board game consumption peaked in 2017, and is likely to continue its growth in the near future.

Board Game Production

In 2017, the global production of funfair and table or parlour games stood at X units, picking up by X% against the previous year. In general, board game production continues to indicate a strong increase. The growth pace was the most rapid in 2011, with an increase of X% year-to-year. Over the period under review, the global board game production attained its peak figure volume in 2017, and is expected to retain its growth in the near future.

Board Game Exports

In 2017, the amount of funfair and table or parlour games exported worldwide stood at X units, waning by -X% against the previous year. In general, board game exports continue to indicate a deep deduction. The most prominent rate of growth was recorded in 2011, when it surged by X% year-to-year. In that year, the global board game exports reached their peak volume of X units. From 2012 to 2017, growth of the global board game exports failed to regain its momentum.

In value terms, board game exports amounted to $X in 2017. In general, board game exports continue to indicate a deep drop. In that year, the global board game exports reached their peak level of $X. From 2012 to 2017, growth of the global board game exports failed to regain its momentum.

Board Game Exports by Country

China prevails in board game exports structure, recording X units, which was near X% of total exports in 2017. The following exporters - Japan (X units) and Mexico (X units) each reached a X% share of total exports.

From 2007 to 2017, average annual rates of growth with regard to board game exports from China stood at -X%. Mexico (-X%) and Japan (-X%) illustrated a downward trend over the same period. While the share of China (X%) and Japan (X%) increased significantly, the shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, China ($X) remains the largest board game supplier worldwide, making up X% of global exports. The second position in the ranking was occupied by Japan ($X), with a X% share of global exports. It was followed by Mexico, with a X% share.

From 2007 to 2017, the average annual rate of growth in terms of value in China stood at -X%. The remaining exporting countries recorded the following average annual rates of exports growth: Japan (-X% per year) and Mexico (-X% per year).

Board Game Export Prices by Country

In 2017, the average board game export price amounted to $X per unit, remaining constant against the previous year. Overall, board game export price continues to indicate a relatively flat trend pattern. The growth pace was the most rapid in 2012, when it surged by X% y-o-y. Over the period under review, the average export prices for funfair and table or parlour games attained its maximum level of $X per unit in 2008; however, from 2009 to 2017, it stood at a somewhat lower level.

Average export prices varied noticeably amongst the major exporting countries. In 2017, major exporting countries recorded the following export prices: in Japan ($X per unit) and Mexico ($X per unit), while China ($X per unit) and Mexico ($X per unit) were amongst the lowest.

From 2007 to 2017, the most notable rate of growth in terms of export prices was attained by Japan (+X% per year), while the other global leaders experienced a decline in the export price figures.

Board Game Imports

In 2017, the global imports of funfair and table or parlour games amounted to X units, coming up by X% against the previous year. In general, board game imports continue to indicate a noticeable curtailment. The most prominent rate of growth was recorded in 2011, when it surged by X% y-o-y. In that year, the global board game imports attained their peak volume of X units. From 2012 to 2017, growth of the global board game imports stood at a somewhat lower level.

In value terms, board game imports amounted to $X in 2017. Overall, board game imports continue to indicate a deep curtailment. Over the period under review, the global board game imports attained its peak figure level of $X in 2008; however, from 2009 to 2017, it stood at a somewhat lower level.

Board Game Imports by Country

In 2017, Japan (X units), distantly followed by Canada (X units), Russia (X units), Australia (X units), the Philippines (X units) and Malaysia (X units) were the major importers of funfair and table or parlour games, together achieving X% of total imports. China (X units), South Africa (X units), India (X units), Mexico (X units), Norway (X units) and Kuwait (X units) occupied the minor share of total imports.

From 2007 to 2017, the most notable rate of growth in terms of imports, amongst the main importing countries, was attained by Malaysia (+X% per year), while the other global leaders experienced more modest paces of growth.

In value terms, Japan ($X) constitutes the largest market for imported funfair and table or parlour games worldwide, making up X% of global imports. The second position in the ranking was occupied by Canada ($X), with a X% share of global imports. It was followed by Australia, with a X% share.

From 2007 to 2017, the average annual rate of growth in terms of value in Japan amounted to -X%. In the other countries, the average annual rates were as follows: Canada (-X% per year) and Australia (-X% per year).

Board Game Import Prices by Country

In 2017, the average board game import price amounted to $X per unit, lowering by -X% against the previous year. In general, board game import price continues to indicate a deep decline. The pace of growth appeared the most rapid in 2008, when it surged by X% y-o-y. Global import price peaked of $X per unit in 2009; however, from 2010 to 2017, it stood at a somewhat lower level.

There were significant differences in the average import prices amongst the major importing countries. In 2017, the country with the highest import price was Mexico ($X per thousand units), while Russia ($X per thousand units) was amongst the lowest.

From 2007 to 2017, the most notable rate of growth in terms of import prices was attained by Norway (+X% per year), while the other global leaders experienced a decline in the import price figures.

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This report provides an in-depth analysis of the global board game market. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2025.

Product coverage:

  • Prodcom 32404270 - Tables for casino games, automatic bowling alley equipment, a nd other funfair, table or parlour games, including pintables (excluding operated by coins, banknotes

Country coverage:

Worldwide - the report contains statistical data for 200 countries and includes detailed profiles of the 50 largest consuming countries:

+ the largest producing countries

Data coverage:

  • Global market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Global production, split by region and country
  • Global trade (exports and imports)
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. GLOBAL PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. GLOBAL IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. GLOBAL EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • United States
    • China
    • Japan
    • Germany
    • United Kingdom
    • France
    • Brazil
    • Italy
    • Russian Federation
    • India
    • Canada
    • Australia
    • Republic of Korea
    • Spain
    • Mexico
    • Indonesia
    • Netherlands
    • Turkey
    • Saudi Arabia
    • Switzerland
    • Sweden
    • Nigeria
    • Poland
    • Belgium
    • Argentina
    • Norway
    • Austria
    • Thailand
    • United Arab Emirates
    • Colombia
    • Denmark
    • South Africa
    • Malaysia
    • Israel
    • Singapore
    • Egypt
    • Philippines
    • Finland
    • Chile
    • Ireland
    • Pakistan
    • Greece
    • Portugal
    • Kazakhstan
    • Algeria
    • Czech Republic
    • Qatar
    • Peru
    • Romania
    • Vietnam
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023

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